# Chrono Trigger: a frame-checked native C reimplementation

> Chrono Trigger Reimplemented ports the USA SNES game to handwritten C and compares ported routines frame by frame against the original ROM. Its development runtime combines native routines with generated C and a 65816 interpreter while the attract sequence, field, menu, event and battle systems are being ported.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/zdiemer/chrono-trigger-reimplemented>
- Primary source: <https://github.com/zdiemer/chrono-trigger-reimplemented/blob/443522c03774671243e4f82cee1a0ec41f569629/README.md>
- Catalog page: <https://awesomerea.org/resources/chrono-trigger-reimplemented-case/>
- Record JSON: <https://awesomerea.org/resources/chrono-trigger-reimplemented-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/chrono-trigger-reimplemented-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's Chrono Trigger USA ROM matching the documented checksum is required.
- **Limits:** Native porting is partial; the author reports shadow-mode validation over 26 input movies.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/zdiemer/chrono-trigger-reimplemented/blob/443522c03774671243e4f82cee1a0ec41f569629/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
