# Burnout Dominator Reversed: a PS2 static recompilation

> Burnout Dominator Reversed builds a native PC port of the European PS2 release by translating its main CPU code with PS2Recomp and its vector-unit programs into C++. It uses paraLLEl-GS for graphics and supplies I/O and audio subsystems; the author reports play through the last World Tour event.

- Type: Case study
- Targets: Game
- Category: Community REA investigations
- Relationship: Author-reported mixed workflow
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/literalynn/BurnoutDominatorReversed>
- Primary source: <https://github.com/literalynn/BurnoutDominatorReversed/blob/37581374987e161dd75d031ee8fb0c7ea9290fda/README.md>
- Catalog page: <https://awesomerea.org/resources/burnout-dominator-reversed-case/>
- Record JSON: <https://awesomerea.org/resources/burnout-dominator-reversed-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/burnout-dominator-reversed-case/index.md)

## Requirements & limits

- **Prerequisites:** A personally owned European Burnout Dominator disc image, serial SLES-54627.
- **Prerequisites:** A Vulkan-capable GPU; the documented Windows installation also requires Visual Studio with C++ development tools.
- **Limits:** macOS has not been tested.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/literalynn/BurnoutDominatorReversed/blob/37581374987e161dd75d031ee8fb0c7ea9290fda/README.md>
2. <https://github.com/literalynn/BurnoutDominatorReversed/blob/37581374987e161dd75d031ee8fb0c7ea9290fda/docs/STATUS.md>

## More in Games

- [Burnout Recompilation: building a Windows port from an Xbox disc](https://awesomerea.org/resources/burnout-recompilation-case/index.md) · Case study
- [Burnout Revenge: statically recompiling the Xbox 360 game](https://awesomerea.org/resources/burnout-revenge-recomp-case/index.md) · Case study
- [Bushido Blade 2: a disc-local PlayStation static recompilation](https://awesomerea.org/resources/bushido-blade-2-recomp-case/index.md) · Case study
- [C2C: hybrid recompilation and hand decompilation of Crash Bandicoot 2](https://awesomerea.org/resources/c2c-crash2-hybrid-recompilation-case/index.md) · Case study
- [Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint](https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/index.md) · Case study
- [Call of Duty: Modern Warfare 2 (2009) — statically recompiling the Xbox 360 game](https://awesomerea.org/resources/mw2-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
