# Bumpy's Arcade Fantasy: reconstructing a DOS game in C

> Bumpy's Arcade Fantasy reconstructs the 1992 DOS game's engine as C source guided by Ghidra analysis. It includes a build target for a faithful executable and a playable target with a host layer, plus Python decoders for PAV, DEC, BUM, VEC, BIN and CAR resources. The original game files are supplied separately by the user.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/GeReV/bumpy-reverse>
- Primary source: <https://github.com/GeReV/bumpy-reverse/blob/346d05c8e2d2d10c5d97b65afaec690db9391932/README.md>
- Catalog page: <https://awesomerea.org/resources/bumpys-arcade-fantasy-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/bumpys-arcade-fantasy-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bumpys-arcade-fantasy-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied copy of the DOS game and Open Watcom 16-bit DOS toolchain are required for the reconstruction build.
- **Limits:** The faithful BUMPY.EXE target is described as link-only and never run; the separate BUMPYP.EXE target is playable.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/GeReV/bumpy-reverse/blob/346d05c8e2d2d10c5d97b65afaec690db9391932/README.md>
2. <https://github.com/GeReV/bumpy-reverse/blob/346d05c8e2d2d10c5d97b65afaec690db9391932/docs/README.md>

## More in Games

- [c1: a C port of PlayStation Crash Bandicoot](https://awesomerea.org/resources/crash-bandicoot-c1-port-case/index.md) · Case study
- [Call of Duty 2: Big Red One: reconstructing Xbox game code in C++](https://awesomerea.org/resources/cod2-big-red-one-decomp-case/index.md) · Case study
- [Castlevania: Order of Ecclesia — decompiling the Nintendo DS game](https://awesomerea.org/resources/ooe-decomp/index.md) · Case study
- [ChameleonTwist2v1.0-JP: rebuilding the Japanese Nintendo 64 game](https://awesomerea.org/resources/chameleon-twist-2-jp-case/index.md) · Case study
- [Club Penguin Game Day: a work-in-progress DOL reconstruction](https://awesomerea.org/resources/club-penguin-game-day-decomp-case/index.md) · Case study
- [CMR2Decomp: decompiling Colin McRae Rally 2.0](https://awesomerea.org/resources/cmr2-decomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
