Case study
Brickwork: a DX-Ball-inspired browser game from REA and Ghidra findings
Brickwork is a browser brick-breaker reconstructed from the author's REA and Ghidra study of DX-Ball's Windows executable and asset formats. Its TypeScript engine uses HTML5 Canvas and WebAudio for gameplay, procedural graphics and sound, with a board editor and mobile mode.
- Targets
- Game
- Category
- Community REA investigations
- Relationship
- Author-reported mixed workflow
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-31
- Language
- TypeScript
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Node.js 24 or newer is declared in package.json for building the project.
- Scope: The author says the graphics and sounds are generated procedurally and the repository ships no copied binary assets.
- License: MIT license.
Cite
BibTeX
@misc{brickwork-case,
title = {{Brickwork: a DX-Ball-inspired browser game from REA and Ghidra findings}},
howpublished = {\url{https://github.com/alxmtzr/brickwork}},
url = {https://github.com/alxmtzr/brickwork},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/brickwork-case/}}
}Plain text
Brickwork: a DX-Ball-inspired browser game from REA and Ghidra findings. https://github.com/alxmtzr/brickwork (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/brickwork-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · alxmtzr/brickwork · Revision ff64f24
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