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Case study

Brickwork: a DX-Ball-inspired browser game from REA and Ghidra findings

Brickwork is a browser brick-breaker reconstructed from the author's REA and Ghidra study of DX-Ball's Windows executable and asset formats. Its TypeScript engine uses HTML5 Canvas and WebAudio for gameplay, procedural graphics and sound, with a board editor and mobile mode.

Targets
Game
Category
Community REA investigations
Relationship
Author-reported mixed workflow
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-10-31
Language
TypeScript

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Node.js 24 or newer is declared in package.json for building the project.
  • Scope: The author says the graphics and sounds are generated procedurally and the repository ships no copied binary assets.
  • License: MIT license.

Cite

BibTeX

@misc{brickwork-case,
  title = {{Brickwork: a DX-Ball-inspired browser game from REA and Ghidra findings}},
  howpublished = {\url{https://github.com/alxmtzr/brickwork}},
  url = {https://github.com/alxmtzr/brickwork},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/brickwork-case/}}
}

Plain text

Brickwork: a DX-Ball-inspired browser game from REA and Ghidra findings. https://github.com/alxmtzr/brickwork (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/brickwork-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · alxmtzr/brickwork · Revision ff64f24

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