# Brickwork: a DX-Ball-inspired browser game from REA and Ghidra findings

> Brickwork is a browser brick-breaker reconstructed from the author's REA and Ghidra study of DX-Ball's Windows executable and asset formats. Its TypeScript engine uses HTML5 Canvas and WebAudio for gameplay, procedural graphics and sound, with a board editor and mobile mode.

- Type: Case study
- Targets: Game
- Category: Community REA investigations
- Relationship: Author-reported mixed workflow
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/alxmtzr/brickwork>
- Primary source: <https://github.com/alxmtzr/brickwork/blob/ff64f246b42a055f897b90da6998afbdc594db9b/README.md>
- Catalog page: <https://awesomerea.org/resources/brickwork-case/>
- Record JSON: <https://awesomerea.org/resources/brickwork-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/brickwork-case/index.md)

## Requirements & limits

- **Prerequisites:** Node.js 24 or newer is declared in package.json for building the project.
- **Scope:** The author says the graphics and sounds are generated procedurally and the repository ships no copied binary assets.
- **License:** MIT license.

## Primary sources

1. <https://github.com/alxmtzr/brickwork/blob/ff64f246b42a055f897b90da6998afbdc594db9b/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
