Case study
Boulder Dash: an NES disassembly and C/SDL2 port
Boulder Dash reconstructs an annotated disassembly of the USA NES game and translates its routines into a native C11 and SDL2 port. A local ROM supplies game data and generated assembly; recording tools capture original RAM changes and hardware accesses for routine-by-routine comparison with the C implementation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-27
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A legally owned Boulder Dash USA NES ROM; other releases and modified ROMs are unsupported.
- Prerequisites: CMake 3.20 or later, a C11 compiler, SDL2, Python 3, and cc65 for the disassembly build.
- Testing evidence: The author reports that approximately 144,000 recorded calls matched on the author's machine.
- License: MIT license.
Cite
BibTeX
@misc{boulder-dash-nes-decomp-case,
title = {{Boulder Dash: an NES disassembly and C/SDL2 port}},
howpublished = {\url{https://github.com/Kryyto/boulder-dash-nes-decomp}},
url = {https://github.com/Kryyto/boulder-dash-nes-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/boulder-dash-nes-decomp-case/}}
}Plain text
Boulder Dash: an NES disassembly and C/SDL2 port. https://github.com/Kryyto/boulder-dash-nes-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/boulder-dash-nes-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Kryyto/boulder-dash-nes-decomp · Revision 206dcca
- port/README.md GitHub · Kryyto/boulder-dash-nes-decomp · Revision 206dcca
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