{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/conor-sometimes/bokura-no-kazoku-decomp/blob/9bfc11fff329926ece6b0cd543446140f7e6247b/Makefile"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Bokura no Kazoku reconstructs the Japanese PlayStation 2 game's SCPS_150.88 executable as C++ compiled with Sony EE-GCC toolchains. The build compares its rebuilt ELF with the user's disc; remaining functions use assembly. The author reports 6,404 of 7,223 functions represented in C in the October 2026 progress snapshot.",
  "description_zh": "Bokura no Kazoku 使用 Sony EE-GCC 工具链将日版 PS2 游戏的 SCPS_150.88 重建为 C++，构建时与用户光盘中的 ELF 比较；尚未改写的函数继续使用汇编。作者在 2026 年 10 月的进度快照中报告 7,223 个函数中已有 6,404 个写成 C。",
  "entry_url": "https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/bokura-no-kazoku-decomp-case/",
  "evidence_url": "https://github.com/conor-sometimes/bokura-no-kazoku-decomp/blob/9bfc11fff329926ece6b0cd543446140f7e6247b/README.md",
  "group": "cases",
  "id": "bokura-no-kazoku-decomp-case",
  "json_url": "https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/bokura-no-kazoku-decomp-case/index.md",
  "name": "Bokura no Kazoku: matching PS2 source reconstruction",
  "name_zh": "Bokura no Kazoku：PS2 游戏匹配源码重建",
  "reconstruction_method": "matching-decompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Provide your own Japanese Bokura no Kazoku disc image.",
    "Build in the documented bokura-env environment with Sony EE-GCC toolchains and R5900 binutils.",
    "The author reports 50.1% of code bytes represented by C in the cited progress snapshot.",
    "Project sources, scripts and tools are licensed GPL-3.0 or later."
  ],
  "requirements_zh": [
    "需自备日版《Bokura no Kazoku》光盘镜像。",
    "需在文档指定的 bokura-env 环境中使用 Sony EE-GCC 工具链和 R5900 binutils 构建。",
    "作者在所列进度快照中报告 50.1% 的代码字节已由 C 实现。",
    "项目源码、脚本和工具采用 GPL-3.0 或更新版本许可。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/conor-sometimes/bokura-no-kazoku-decomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
