# Bokura no Kazoku: matching PS2 source reconstruction

> Bokura no Kazoku reconstructs the Japanese PlayStation 2 game's SCPS_150.88 executable as C++ compiled with Sony EE-GCC toolchains. The build compares its rebuilt ELF with the user's disc; remaining functions use assembly. The author reports 6,404 of 7,223 functions represented in C in the October 2026 progress snapshot.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/conor-sometimes/bokura-no-kazoku-decomp>
- Primary source: <https://github.com/conor-sometimes/bokura-no-kazoku-decomp/blob/9bfc11fff329926ece6b0cd543446140f7e6247b/README.md>
- Catalog page: <https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/bokura-no-kazoku-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bokura-no-kazoku-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide your own Japanese Bokura no Kazoku disc image.
- **Prerequisites:** Build in the documented bokura-env environment with Sony EE-GCC toolchains and R5900 binutils.
- **Limits:** The author reports 50.1% of code bytes represented by C in the cited progress snapshot.
- **License:** Project sources, scripts and tools are licensed GPL-3.0 or later.

## Primary sources

1. <https://github.com/conor-sometimes/bokura-no-kazoku-decomp/blob/9bfc11fff329926ece6b0cd543446140f7e6247b/README.md>
2. <https://github.com/conor-sometimes/bokura-no-kazoku-decomp/blob/9bfc11fff329926ece6b0cd543446140f7e6247b/Makefile>

## More in Games

- [Bomberman 64: a decompressed USA ROM decompilation](https://awesomerea.org/resources/bomberman-64-bm64-case/index.md) · Case study
- [Bomberman Hero: matching decompilation of the Nintendo 64 game](https://awesomerea.org/resources/bmhero-decomp-case/index.md) · Case study
- [Bomberman Land Touch 2: a Nintendo DS matching decompilation](https://awesomerea.org/resources/bomberman-land-touch-2-decomp-case/index.md) · Case study
- [BOOGA-BOO: a rebuildable MSX-1 Z80 disassembly](https://awesomerea.org/resources/boogaboo-disasm-msx-case/index.md) · Case study
- [Boss Rally / Top Gear Rally: matching decompilations and native ports](https://awesomerea.org/resources/boss-rally-top-gear-rally-case/index.md) · Case study
- [Brave Fencer Musashi decomp port: a hybrid PC runtime with matched C](https://awesomerea.org/resources/brave-fencer-musashi-decomp-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
