Case study
Bloodborne: a native Windows port of the PS4 executable
Bloodborne PC Windows Port runs the PS4 game's x86-64 executable directly on a Windows PC. It adapts a Linux port with Win32 memory, threading, and file services, while a shadPS4-based core translates PS4 graphics to Vulkan; the user supplies the decrypted game files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 626
- Last commit
- 2026-11-07
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10 or 11, a Vulkan 1.3 GPU, and an x86-64 CPU with AVX and SSE4.2 are required.
- Prerequisites: A user-provided decrypted Bloodborne CUSA03173 version 1.09 dump containing eboot.bin is required.
- License: GPL-2.0 license.
Cite
BibTeX
@misc{bloodborne-pc-windows-port-case,
title = {{Bloodborne: a native Windows port of the PS4 executable}},
howpublished = {\url{https://github.com/Mrsuss60/bloodborne_pc_windows_port}},
url = {https://github.com/Mrsuss60/bloodborne_pc_windows_port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bloodborne-pc-windows-port-case/}}
}Plain text
Bloodborne: a native Windows port of the PS4 executable. https://github.com/Mrsuss60/bloodborne_pc_windows_port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bloodborne-pc-windows-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Mrsuss60/bloodborne_pc_windows_port · Revision ce83b80
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