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Case study

Bloodborne: a native Windows port of the PS4 executable

Bloodborne PC Windows Port runs the PS4 game's x86-64 executable directly on a Windows PC. It adapts a Linux port with Win32 memory, threading, and file services, while a shadPS4-based core translates PS4 graphics to Vulkan; the user supplies the decrypted game files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
626
Last commit
2026-11-07
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10 or 11, a Vulkan 1.3 GPU, and an x86-64 CPU with AVX and SSE4.2 are required.
  • Prerequisites: A user-provided decrypted Bloodborne CUSA03173 version 1.09 dump containing eboot.bin is required.
  • License: GPL-2.0 license.

Cite

BibTeX

@misc{bloodborne-pc-windows-port-case,
  title = {{Bloodborne: a native Windows port of the PS4 executable}},
  howpublished = {\url{https://github.com/Mrsuss60/bloodborne_pc_windows_port}},
  url = {https://github.com/Mrsuss60/bloodborne_pc_windows_port},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bloodborne-pc-windows-port-case/}}
}

Plain text

Bloodborne: a native Windows port of the PS4 executable. https://github.com/Mrsuss60/bloodborne_pc_windows_port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bloodborne-pc-windows-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Mrsuss60/bloodborne_pc_windows_port · Revision ce83b80

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