Case study
Black & White: reconstructing the game from its x86 binary
Black & White reconstructs the 2001 game's systems in portable C++ using analysis of its original x86 executable. An IDA and Ghidra pipeline walks RTTI vtables to recover class methods; the native viewer runs reconstructed world loading, physics, animation, scripting and audio paths.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 21
- Last commit
- 2026-10-10
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A personal copy of the Black & White v1.0 binary is needed for the decompilation pipeline.
- Prerequisites: IDA Professional 9.1 idalib is the primary decompiler; Ghidra is used for comparison.
- Limits: The native reconstruction remains partial.
- License: MIT.
Cite
BibTeX
@misc{black-and-white-reconstruction-case,
title = {{Black \& White: reconstructing the game from its x86 binary}},
howpublished = {\url{https://github.com/sp00nznet/bw}},
url = {https://github.com/sp00nznet/bw},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/black-and-white-reconstruction-case/}}
}Plain text
Black & White: reconstructing the game from its x86 binary. https://github.com/sp00nznet/bw (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/black-and-white-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/bw · Revision eb48ae2
- tools/decomp/README.md GitHub · sp00nznet/bw · Revision eb48ae2
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