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Case study

Biohazard Outbreak decomp: matching PS2 game reconstruction

Biohazard Outbreak decomp reconstructs C for the Japanese PS2 releases of Biohazard Outbreak and File 2, checking locally rebuilt executables and overlays against the originals. Its extraction, survey and function-comparison tools operate on user-supplied discs; the author reports 238 byte-matching File 1 functions, while File 2 C decompilation has not started.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
17
Last commit
2026-11-05
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Own Japanese PS2 disc images for the supported releases; the optional English targets use patched images.
  • Prerequisites: Build on Linux or WSL2 with Python, MIPS binutils, the project dependencies and locally obtained Metrowerks compilers.
  • Limits: File 2 C decompilation has not started; 77 written File 1 functions remain nonmatching.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{biohazard-outbreak-decomp-case,
  title = {{Biohazard Outbreak decomp: matching PS2 game reconstruction}},
  howpublished = {\url{https://github.com/GalaxyNostalgia/Outbreak-decomp}},
  url = {https://github.com/GalaxyNostalgia/Outbreak-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/biohazard-outbreak-decomp-case/}}
}

Plain text

Biohazard Outbreak decomp: matching PS2 game reconstruction. https://github.com/GalaxyNostalgia/Outbreak-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/biohazard-outbreak-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · GalaxyNostalgia/Outbreak-decomp · Revision 02e3ce4

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