Case study
BeetleRecomp: a static recompilation of Beetle Adventure Racing!
BeetleRecomp translates the USA N64 release of Beetle Adventure Racing! from MIPS machine code into C with N64Recomp and runs it through a native host using RT64. It uses a symbol-rich ELF and overlay metadata built from BeetleDecomp, and includes game-specific C hooks, a launcher and runtime services for input, audio and saves.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-10-31
- Language
- C++
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply your own dumped USA Beetle Adventure Racing! ROM matching the documented SHA-1.
- Prerequisites: Building requires the BeetleDecomp ELF, N64Recomp and the toolchain described in BUILDING.md.
- Limits: The author reports that multiplayer rendering, completed laps and several presentation details still need qualification.
- License: AGPL-3.0 License.
Cite
BibTeX
@misc{beetlerecomp-case,
title = {{BeetleRecomp: a static recompilation of Beetle Adventure Racing!}},
howpublished = {\url{https://github.com/bryankruman/BeetleRecomp}},
url = {https://github.com/bryankruman/BeetleRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/beetlerecomp-case/}}
}Plain text
BeetleRecomp: a static recompilation of Beetle Adventure Racing!. https://github.com/bryankruman/BeetleRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/beetlerecomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · bryankruman/BeetleRecomp · Revision b2118ba
- docs/STATUS.md GitHub · bryankruman/BeetleRecomp · Revision b2118ba
- COPYING GitHub · bryankruman/BeetleRecomp · Revision b2118ba
More in Games
- Bigodão: statically recompiling Wario Land: Super Mario Land 3 · Case study
- Black - XBE Recomp: native Windows port of Black · Case study
- Black 2006 Recomp: Windows recompilation of BLACK · Case study
- Black Ops II Recompiled: separate Xbox 360 game codegen targets · Case study
- Black: an Xbox static recompilation for Apple Silicon macOS · Case study
- BlackKnightRecomp: recompiling Sonic and the Black Knight for Windows · Case study