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Case study

bbport: a native Bloodborne runtime for Linux and Windows

bbport runs the original Bloodborne 1.09 x86-64 game code on Linux and Windows by preparing its executable as a memory image and replacing PS4 system libraries with a game-specific runtime. Its renderer translates PS4 GPU commands and shaders to Vulkan; the author reports playable areas, sound, saving and gamepad support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
4.0k
Last commit
2026-10-28
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide your own Bloodborne dump with update 1.09; game files are not included.
  • Prerequisites: Requires an x86-64 PC running Linux or Windows 10/11.
  • Limits: The author describes the port as experimental and says a full play-through has not been verified.
  • License: Licensed under GPL-2.0.

Cite

BibTeX

@misc{bbport-bloodborne-case,
  title = {{bbport: a native Bloodborne runtime for Linux and Windows}},
  howpublished = {\url{https://github.com/deadinside28/bloodborne_pc}},
  url = {https://github.com/deadinside28/bloodborne_pc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bbport-bloodborne-case/}}
}

Plain text

bbport: a native Bloodborne runtime for Linux and Windows. https://github.com/deadinside28/bloodborne_pc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bbport-bloodborne-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · deadinside28/bloodborne_pc · Revision 0fc2921

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