Case study
bbport: a native Bloodborne runtime for Linux and Windows
bbport runs the original Bloodborne 1.09 x86-64 game code on Linux and Windows by preparing its executable as a memory image and replacing PS4 system libraries with a game-specific runtime. Its renderer translates PS4 GPU commands and shaders to Vulkan; the author reports playable areas, sound, saving and gamepad support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 4.0k
- Last commit
- 2026-10-28
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide your own Bloodborne dump with update 1.09; game files are not included.
- Prerequisites: Requires an x86-64 PC running Linux or Windows 10/11.
- Limits: The author describes the port as experimental and says a full play-through has not been verified.
- License: Licensed under GPL-2.0.
Cite
BibTeX
@misc{bbport-bloodborne-case,
title = {{bbport: a native Bloodborne runtime for Linux and Windows}},
howpublished = {\url{https://github.com/deadinside28/bloodborne_pc}},
url = {https://github.com/deadinside28/bloodborne_pc},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bbport-bloodborne-case/}}
}Plain text
bbport: a native Bloodborne runtime for Linux and Windows. https://github.com/deadinside28/bloodborne_pc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bbport-bloodborne-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · deadinside28/bloodborne_pc · Revision 0fc2921
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