Case study
BaK GL: rebuilding Betrayal at Krondor mechanics
BaKGL reimplements Betrayal at Krondor in a C++ and OpenGL engine built around original game data. It reconstructs exploration, quests, shops, inventory and other mechanics, includes resource explorers and an image extractor, and allows replacement textures. Combat remains in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 76
- Last commit
- 2026-09-16
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of Betrayal at Krondor is needed for its data files.
- Prerequisites: Building requires CMake, SDL2, OpenGL, GLEW, freeglut and a C++23-capable compiler.
- Limits: Combat is in progress, and macOS is not currently supported.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{bakgl-case,
title = {{BaK GL: rebuilding Betrayal at Krondor mechanics}},
howpublished = {\url{https://github.com/xavieran/BaKGL}},
url = {https://github.com/xavieran/BaKGL},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bakgl-case/}}
}Plain text
BaK GL: rebuilding Betrayal at Krondor mechanics. https://github.com/xavieran/BaKGL (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bakgl-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.MD GitHub · xavieran/BaKGL · Revision 5f31492
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