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Case study

Battalion Wars 2: a Rust and Bevy engine reconstruction

Battalion Wars 2 is reconstructed as a native Rust and Bevy engine that loads archives, models, terrain, audio and Lua 5.0 mission bytecode from a user-supplied Wii disc image. The project documents PowerPC main.dol analysis used to implement native Lua bindings. The author reports playable campaign and multiplayer maps while listing remaining physics, AI and shader parity work.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-11-03
Language
Rust

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-supplied Battalion Wars 2 (USA), RBWE01, .wbfs or .iso image is required.
  • Prerequisites: Rust 1.95 is specified by Cargo.toml; the viewer uses Bevy.
  • Limits: Physics, AI and Wii shader parity remain incomplete.
  • License: MIT license.

Cite

BibTeX

@misc{battalion-wars-2-rust-decomp-case,
  title = {{Battalion Wars 2: a Rust and Bevy engine reconstruction}},
  howpublished = {\url{https://github.com/bcain2121/battalion-wars-2-rust-decomp}},
  url = {https://github.com/bcain2121/battalion-wars-2-rust-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/battalion-wars-2-rust-decomp-case/}}
}

Plain text

Battalion Wars 2: a Rust and Bevy engine reconstruction. https://github.com/bcain2121/battalion-wars-2-rust-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/battalion-wars-2-rust-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · bcain2121/battalion-wars-2-rust-decomp · Revision dd15d03

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