# Battlefield: Bad Company — statically recompiling the Xbox 360 game

> This recompiles Battlefield: Bad Company for the Xbox 360, USA, title ID 454107F9, to Windows with ReXGlue. The README says 54,126 PowerPC functions are translated to C++23 and the build opens a window. It stops while Frostbite calibrates the disc cache, so the game is not playable yet. The default frame cap is 30 fps.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/crabinacrabic/BadCompanyRecomp>
- Primary source: <https://github.com/crabinacrabic/BadCompanyRecomp/blob/f78b557b413ca8fdcb67696c18239db4a34d43a2/README.md>
- Catalog page: <https://awesomerea.org/resources/bad-company-recomp/>
- Record JSON: <https://awesomerea.org/resources/bad-company-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bad-company-recomp/index.md)

## Requirements & limits

- Visual Studio 2022. Open the repository as a folder and build the local-win-relwithdebinfo preset. The executable is out/build/local-win-relwithdebinfo/badcompanyrecomp.exe.
- The README names no license.

## Primary sources

1. <https://github.com/crabinacrabic/BadCompanyRecomp/blob/f78b557b413ca8fdcb67696c18239db4a34d43a2/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
