# axis-web: a WebAssembly reconstruction of AXIS

> axis-web ports the Korean action game AXIS to browsers by reconstructing client formats and simulation layers in C and compiling them to WebAssembly. WebGL renders original maps from user-supplied files, while documented packet codecs and a WebSocket relay support multiplayer state exchange.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/reikop/axis-web>
- Primary source: <https://github.com/reikop/axis-web/blob/1790c85838fa78c9838c4e2afdd8ca4c01e4c0eb/README.md>
- Catalog page: <https://awesomerea.org/resources/axis-web-case/>
- Record JSON: <https://awesomerea.org/resources/axis-web-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/axis-web-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide your own installed copy of AXIS.
- **Prerequisites:** Build the WebAssembly engine with Emscripten; the documented toolchain uses emcc 3.1.69 and Node 22.
- **Limits:** Original server-side input-to-acceleration behavior and skeleton keyframe sampling remain unreconstructed.
- **License:** MIT License.

## Primary sources

1. <https://github.com/reikop/axis-web/blob/1790c85838fa78c9838c4e2afdd8ca4c01e4c0eb/README.md>
2. <https://github.com/reikop/axis-web/blob/1790c85838fa78c9838c4e2afdd8ca4c01e4c0eb/port/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
