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Case study

Army of Two Recompilation: a ReXGlue native port

Army of Two Recompilation translates the player's Xbox 360 Army of Two executable into C++ with a game-specific ReXGlue SDK fork and builds a native host. Its Windows build uses a Direct3D 12 renderer; the author reports testing the opening areas, while Linux and macOS builds remain experimental.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
22
Last commit
2026-09-10
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A personally dumped Army of Two copy containing default.xex and game data.
  • Prerequisites: The game-specific ReXGlue SDK fork, CMake 3.25 or newer, Ninja and Clang for source builds.
  • Limits: Only the opening areas have been tested; a complete playthrough has not.
  • License: GPL-3.0 license for the host and glue code.

Cite

BibTeX

@misc{army-of-two-rexglue-port-case,
  title = {{Army of Two Recompilation: a ReXGlue native port}},
  howpublished = {\url{https://github.com/Genesis5500/ArmyOfTwo-Recomp}},
  url = {https://github.com/Genesis5500/ArmyOfTwo-Recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/army-of-two-rexglue-port-case/}}
}

Plain text

Army of Two Recompilation: a ReXGlue native port. https://github.com/Genesis5500/ArmyOfTwo-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/army-of-two-rexglue-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Genesis5500/ArmyOfTwo-Recomp · Revision bd7e074

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