Case study
Army of Two Recompilation: a ReXGlue native port
Army of Two Recompilation translates the player's Xbox 360 Army of Two executable into C++ with a game-specific ReXGlue SDK fork and builds a native host. Its Windows build uses a Direct3D 12 renderer; the author reports testing the opening areas, while Linux and macOS builds remain experimental.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 22
- Last commit
- 2026-09-10
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personally dumped Army of Two copy containing default.xex and game data.
- Prerequisites: The game-specific ReXGlue SDK fork, CMake 3.25 or newer, Ninja and Clang for source builds.
- Limits: Only the opening areas have been tested; a complete playthrough has not.
- License: GPL-3.0 license for the host and glue code.
Cite
BibTeX
@misc{army-of-two-rexglue-port-case,
title = {{Army of Two Recompilation: a ReXGlue native port}},
howpublished = {\url{https://github.com/Genesis5500/ArmyOfTwo-Recomp}},
url = {https://github.com/Genesis5500/ArmyOfTwo-Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/army-of-two-rexglue-port-case/}}
}Plain text
Army of Two Recompilation: a ReXGlue native port. https://github.com/Genesis5500/ArmyOfTwo-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/army-of-two-rexglue-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Genesis5500/ArmyOfTwo-Recomp · Revision bd7e074
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