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Case study

Army of Two: The 40th Day — an Xbox 360 recompilation

Army of Two: The 40th Day Recomp translates the Xbox 360 game's PowerPC default.xex into C++ with ReXGlue for a Windows x64 port. Game-specific patches and configuration support the proof of concept. The author reports early menus and Shanghai gameplay, while later engine functions, boss scripts and saves remain unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
9
Last commit
2026-10-15
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10/11 x64 with Direct3D 12 and the user's extracted Xbox 360 disc.
  • Prerequisites: Visual Studio C++ development tools, Clang tools for Windows and CMake.
  • Limits: The full game cannot yet be completed; unrecompiled functions may cause crashes.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{army-of-two-40th-day-rexglue-case,
  title = {{Army of Two: The 40th Day — an Xbox 360 recompilation}},
  howpublished = {\url{https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp}},
  url = {https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/}}
}

Plain text

Army of Two: The 40th Day — an Xbox 360 recompilation. https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · crabinacrabic/ArmyOfTwo40thDayRecomp · Revision fbeb016

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