Case study
Army of Two: The 40th Day — an Xbox 360 recompilation
Army of Two: The 40th Day Recomp translates the Xbox 360 game's PowerPC default.xex into C++ with ReXGlue for a Windows x64 port. Game-specific patches and configuration support the proof of concept. The author reports early menus and Shanghai gameplay, while later engine functions, boss scripts and saves remain unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2026-10-15
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10/11 x64 with Direct3D 12 and the user's extracted Xbox 360 disc.
- Prerequisites: Visual Studio C++ development tools, Clang tools for Windows and CMake.
- Limits: The full game cannot yet be completed; unrecompiled functions may cause crashes.
- License: No licence file in the repository.
Cite
BibTeX
@misc{army-of-two-40th-day-rexglue-case,
title = {{Army of Two: The 40th Day — an Xbox 360 recompilation}},
howpublished = {\url{https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp}},
url = {https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/}}
}Plain text
Army of Two: The 40th Day — an Xbox 360 recompilation. https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · crabinacrabic/ArmyOfTwo40thDayRecomp · Revision fbeb016
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