# Army of Two Recompilation: a ReXGlue native port

> Army of Two Recompilation translates the player's Xbox 360 Army of Two executable into C++ with a game-specific ReXGlue SDK fork and builds a native host. Its Windows build uses a Direct3D 12 renderer; the author reports testing the opening areas, while Linux and macOS builds remain experimental.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Genesis5500/ArmyOfTwo-Recomp>
- Primary source: <https://github.com/Genesis5500/ArmyOfTwo-Recomp/blob/bd7e07472acfe9d8563a318502f4d399b6d4d791/README.md>
- Catalog page: <https://awesomerea.org/resources/army-of-two-rexglue-port-case/>
- Record JSON: <https://awesomerea.org/resources/army-of-two-rexglue-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/army-of-two-rexglue-port-case/index.md)

## Requirements & limits

- **Prerequisites:** A personally dumped Army of Two copy containing default.xex and game data.
- **Prerequisites:** The game-specific ReXGlue SDK fork, CMake 3.25 or newer, Ninja and Clang for source builds.
- **Limits:** Only the opening areas have been tested; a complete playthrough has not.
- **License:** GPL-3.0 license for the host and glue code.

## Primary sources

1. <https://github.com/Genesis5500/ArmyOfTwo-Recomp/blob/bd7e07472acfe9d8563a318502f4d399b6d4d791/README.md>

## More in Games

- [Army of Two: The 40th Day — an Xbox 360 recompilation](https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/index.md) · Case study
- [Army of Two: The 40th Day — an Xbox 360 static recompilation preview](https://awesomerea.org/resources/army-of-two-40th-day-recomp-case/index.md) · Case study
- [Ascension: statically recompiling God of War: Ascension](https://awesomerea.org/resources/gow-ascension-pc/index.md) · Case study
- [Aster Native: a Green Lantern Xbox 360 recompilation port](https://awesomerea.org/resources/aster-native-green-lantern-case/index.md) · Case study
- [Astral Chain PC: a Switch static-recompilation port](https://awesomerea.org/resources/astral-chain-pc-case/index.md) · Case study
- [Astral Chain: statically recompiling the Switch game for macOS](https://awesomerea.org/resources/astral-chain-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
