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Case study

Ascension: statically recompiling God of War: Ascension

Ascension is a static recompilation of the PlayStation 3 game God of War: Ascension. The recompiler and runtime live in a ps3kit fork of ps3recomp. The source layout expects the disc under work/disc and EBOOT.ELF before the C++ is generated. scripts/windows/build.ps1 builds with Visual Studio 2022, clang-cl, CMake, and Ninja. The RSX renderer is compiled first by build-gpu.ps1 and comes from RPCS3. A from-scratch build is listed at 20 to 40 minutes and 16 GB of RAM. Saves go in gamedata/dev_hdd0.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
424
Last commit
2026-11-05
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • An extracted God of War: Ascension disc and EBOOT.ELF. Visual Studio 2022, CMake, Ninja, and the Vulkan SDK for the GPU build.
  • License: MIT for this repository. A build that includes the RPCS3 RSX renderer is GPL-2.0.

Cite

BibTeX

@misc{gow-ascension-pc,
  title = {{Ascension: statically recompiling God of War: Ascension}},
  howpublished = {\url{https://github.com/arnaldolima1/gow-ascension-pc}},
  url = {https://github.com/arnaldolima1/gow-ascension-pc},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gow-ascension-pc/}}
}

Plain text

Ascension: statically recompiling God of War: Ascension. https://github.com/arnaldolima1/gow-ascension-pc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gow-ascension-pc/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · arnaldolima1/gow-ascension-pc · Revision 184c318

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