Case study
Ascension: statically recompiling God of War: Ascension
Ascension is a static recompilation of the PlayStation 3 game God of War: Ascension. The recompiler and runtime live in a ps3kit fork of ps3recomp. The source layout expects the disc under work/disc and EBOOT.ELF before the C++ is generated. scripts/windows/build.ps1 builds with Visual Studio 2022, clang-cl, CMake, and Ninja. The RSX renderer is compiled first by build-gpu.ps1 and comes from RPCS3. A from-scratch build is listed at 20 to 40 minutes and 16 GB of RAM. Saves go in gamedata/dev_hdd0.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 424
- Last commit
- 2026-11-05
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- An extracted God of War: Ascension disc and EBOOT.ELF. Visual Studio 2022, CMake, Ninja, and the Vulkan SDK for the GPU build.
- License: MIT for this repository. A build that includes the RPCS3 RSX renderer is GPL-2.0.
Cite
BibTeX
@misc{gow-ascension-pc,
title = {{Ascension: statically recompiling God of War: Ascension}},
howpublished = {\url{https://github.com/arnaldolima1/gow-ascension-pc}},
url = {https://github.com/arnaldolima1/gow-ascension-pc},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gow-ascension-pc/}}
}Plain text
Ascension: statically recompiling God of War: Ascension. https://github.com/arnaldolima1/gow-ascension-pc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gow-ascension-pc/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · arnaldolima1/gow-ascension-pc · Revision 184c318
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