# Apocalypse-xport: an Apocalypse PlayStation decompilation port

> Apocalypse-xport ports reconstructed code from the PlayStation game Apocalypse. Its C++ source initializes game systems and handles CD data by resolving DATA paths, reading CD.WAD resources and mounting APOC.XA streams.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/psxports/Apocalypse-xport>
- Primary source: <https://github.com/psxports/Apocalypse-xport/blob/df876af46129cb78d1ffd82ea83c9395740c0676/src/game_data_io.cpp>
- Catalog page: <https://awesomerea.org/resources/apocalypse-xport-case/>
- Record JSON: <https://awesomerea.org/resources/apocalypse-xport-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/apocalypse-xport-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide game data under DATA, including CD.WAD and APOC.XA.
- **License:** MIT license.

## Primary sources

1. <https://github.com/psxports/Apocalypse-xport/blob/df876af46129cb78d1ffd82ea83c9395740c0676/src/game_data_io.cpp>
2. <https://github.com/psxports/Apocalypse-xport/blob/df876af46129cb78d1ffd82ea83c9395740c0676/README.md>
3. <https://github.com/psxports/Apocalypse-xport/blob/df876af46129cb78d1ffd82ea83c9395740c0676/src/game_boot.cpp>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
