Case study
ApeEscapeRecomp: an Ape Escape PlayStation static recompilation
ApeEscapeRecomp translates Ape Escape's PlayStation MIPS code into native C ahead of time with PSXRecomp. The repository provides game-specific configuration, Ghidra-derived function seeds, overlay preparation and optional enhancements for a native PC build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 105
- Last commit
- 2026-11-07
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The player's own legally obtained Ape Escape USA SCUS-94423 disc image; release builds include OpenBIOS, with a retail BIOS optional.
- Prerequisites: A dual-analog controller is recommended for the game's controls.
- Limits: The author has not completed an end-to-end playthrough; two archive members remain outside the precompiled overlay set.
- License: PolyForm Noncommercial License 1.0.0.
Cite
BibTeX
@misc{ape-escape-recomp-case,
title = {{ApeEscapeRecomp: an Ape Escape PlayStation static recompilation}},
howpublished = {\url{https://github.com/mstan/ApeEscapeRecomp}},
url = {https://github.com/mstan/ApeEscapeRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ape-escape-recomp-case/}}
}Plain text
ApeEscapeRecomp: an Ape Escape PlayStation static recompilation. https://github.com/mstan/ApeEscapeRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ape-escape-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mstan/ApeEscapeRecomp · Revision 7ec483d
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