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Case study

ApeEscapeRecomp: an Ape Escape PlayStation static recompilation

ApeEscapeRecomp translates Ape Escape's PlayStation MIPS code into native C ahead of time with PSXRecomp. The repository provides game-specific configuration, Ghidra-derived function seeds, overlay preparation and optional enhancements for a native PC build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
105
Last commit
2026-11-07
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The player's own legally obtained Ape Escape USA SCUS-94423 disc image; release builds include OpenBIOS, with a retail BIOS optional.
  • Prerequisites: A dual-analog controller is recommended for the game's controls.
  • Limits: The author has not completed an end-to-end playthrough; two archive members remain outside the precompiled overlay set.
  • License: PolyForm Noncommercial License 1.0.0.

Cite

BibTeX

@misc{ape-escape-recomp-case,
  title = {{ApeEscapeRecomp: an Ape Escape PlayStation static recompilation}},
  howpublished = {\url{https://github.com/mstan/ApeEscapeRecomp}},
  url = {https://github.com/mstan/ApeEscapeRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ape-escape-recomp-case/}}
}

Plain text

ApeEscapeRecomp: an Ape Escape PlayStation static recompilation. https://github.com/mstan/ApeEscapeRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ape-escape-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mstan/ApeEscapeRecomp · Revision 7ec483d

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