Case study
Apocalypse Recompiled: a PlayStation setup recipe for static recompilation
Apocalypse Recompiled packages a PSXRecomp setup recipe for the SLES-00460 PlayStation game. Its title configuration and function seeds support local generation and compilation from the user's disc and European BIOS; the release candidate documents pending setup and gameplay checks.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-09-30
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: User-supplied SLES-00460 game disc and SCPH-5502/5552 Europe BIOS.
- Prerequisites: Linux and macOS setup requires CMake, Ninja, Python 3 and a C/C++ compiler.
- Limits: Package setup and gameplay acceptance remain pending.
- License: No licence file in the repository.
Cite
BibTeX
@misc{apocalypse-recompiled-case,
title = {{Apocalypse Recompiled: a PlayStation setup recipe for static recompilation}},
howpublished = {\url{https://github.com/alexbeavs-ps1-ports/apocalypse-recomp}},
url = {https://github.com/alexbeavs-ps1-ports/apocalypse-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/apocalypse-recompiled-case/}}
}Plain text
Apocalypse Recompiled: a PlayStation setup recipe for static recompilation. https://github.com/alexbeavs-ps1-ports/apocalypse-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/apocalypse-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · alexbeavs-ps1-ports/apocalypse-recomp · Revision 1a601dc
- docs/FEASIBILITY.md GitHub · alexbeavs-ps1-ports/apocalypse-recomp · Revision 1a601dc
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