Case study
AnyPS3: static recompilation of Ratchet & Clank: A Crack in Time
AnyPS3 converts PPU and SPU code from Ratchet & Clank: A Crack in Time into C++ ahead of execution and links it with an LV2 service runtime and Vulkan RSX renderer for Linux x86-64. The author reports that the original menu and first level render, while the full import-to-play workflow remains experimental.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-11-02
- Language
- Python
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Linux x86-64, Python 3.11+, GCC with C++17, SDL2, Vulkan and glslang development libraries, and a Vulkan driver.
- Prerequisites: A personal game copy, PS3 system software and decryption parameters are required.
- Limits: Only BCES00511 version 01.00 is currently targeted; physical-controller gameplay remains unverified.
- License: GPL-2.0-only.
Cite
BibTeX
@misc{anyps3-ratchet-clank-case,
title = {{AnyPS3: static recompilation of Ratchet \& Clank: A Crack in Time}},
howpublished = {\url{https://github.com/maceeek/AnyPS3}},
url = {https://github.com/maceeek/AnyPS3},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/anyps3-ratchet-clank-case/}}
}Plain text
AnyPS3: static recompilation of Ratchet & Clank: A Crack in Time. https://github.com/maceeek/AnyPS3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/anyps3-ratchet-clank-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · maceeek/AnyPS3 · Revision a114612
- docs/architecture.md GitHub · maceeek/AnyPS3 · Revision a114612
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