# AnyPS3: static recompilation of Ratchet & Clank: A Crack in Time

> AnyPS3 converts PPU and SPU code from Ratchet & Clank: A Crack in Time into C++ ahead of execution and links it with an LV2 service runtime and Vulkan RSX renderer for Linux x86-64. The author reports that the original menu and first level render, while the full import-to-play workflow remains experimental.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/maceeek/AnyPS3>
- Primary source: <https://github.com/maceeek/AnyPS3/blob/a114612b095548c813fcc3559eb5a6645beb9090/README.md>
- Catalog page: <https://awesomerea.org/resources/anyps3-ratchet-clank-case/>
- Record JSON: <https://awesomerea.org/resources/anyps3-ratchet-clank-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/anyps3-ratchet-clank-case/index.md)

## Requirements & limits

- **Prerequisites:** Linux x86-64, Python 3.11+, GCC with C++17, SDL2, Vulkan and glslang development libraries, and a Vulkan driver.
- **Prerequisites:** A personal game copy, PS3 system software and decryption parameters are required.
- **Limits:** Only BCES00511 version 01.00 is currently targeted; physical-controller gameplay remains unverified.
- **License:** GPL-2.0-only.

## Primary sources

1. <https://github.com/maceeek/AnyPS3/blob/a114612b095548c813fcc3559eb5a6645beb9090/README.md>
2. <https://github.com/maceeek/AnyPS3/blob/a114612b095548c813fcc3559eb5a6645beb9090/docs/architecture.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
