# Animal Crossing: Wild World: a native PC port of the decompilation

> Animal Crossing: Wild World, native compiles decompiled code from the USA Rev 1 Nintendo DS game into a PC program. A host layer supplies DS hardware services, SDL input, and CPU or WebGPU renderers; this branch changes the source for portability. The byte-matching ROM build is retained at the matching tag.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/7ucina/acww-decomp>
- Primary source: <https://github.com/7ucina/acww-decomp/blob/4e54d6abbd696a43213b0c600e7f466cf7b22f32/README.md>
- Catalog page: <https://awesomerea.org/resources/animal-crossing-wild-world-native-case/>
- Record JSON: <https://awesomerea.org/resources/animal-crossing-wild-world-native-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/animal-crossing-wild-world-native-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires a user-owned USA Rev 1 game ROM.
- **Prerequisites:** The documented native builds target x86-64 Linux and Apple Silicon or Intel macOS; Linux needs GCC, Python 3, Ninja and SDL2 development files.
- **Limits:** This branch no longer rebuilds the original ROM; the matching build is at the matching tag.
- **License:** The project’s own work is under the MIT licence.

## Primary sources

1. <https://github.com/7ucina/acww-decomp/blob/4e54d6abbd696a43213b0c600e7f466cf7b22f32/README.md>
2. <https://github.com/7ucina/acww-decomp/blob/4e54d6abbd696a43213b0c600e7f466cf7b22f32/docs/host.md>

## More in Games

- [Another World JS: a browser port interpreting the game's bytecode](https://awesomerea.org/resources/another-world-js-case/index.md) · Case study
- [Another World: a Commander X16 port of the original virtual machine](https://awesomerea.org/resources/another-world-commander-x16-case/index.md) · Case study
- [Ape Escape: differential C reconstruction and native port](https://awesomerea.org/resources/ape-escape-decomp-port-case/index.md) · Case study
- [Apocalypse-xport: an Apocalypse PlayStation decompilation port](https://awesomerea.org/resources/apocalypse-xport-case/index.md) · Case study
- [Arcanum Community Edition: rebuilding Arcanum for modern systems](https://awesomerea.org/resources/arcanum-community-edition-case/index.md) · Case study
- [Arcanum project: porting the game to iOS and macOS](https://awesomerea.org/resources/arcanum-ios-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
