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Case study

Alien Resurrection Recompilation: a disc-local PlayStation static recompilation

Alien Resurrection Recompilation turns the user's USA PlayStation disc image into a native build by generating C# with a RecompOne fork and compiling it locally. Its launcher manages first-run compilation, cached builds, saves, and game-specific fixes to disc, memory-card, and audio behavior.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
37
Last commit
2026-10-13
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply an Alien Resurrection (USA) SLUS-00633 CUE/BIN disc image, which remains needed at runtime.
  • Prerequisites: Source builds require the .NET 10 SDK and a sibling RecompOne fork checkout.
  • Limits: The 0.3.0 release is early and incomplete.
  • License: MIT.

Cite

BibTeX

@misc{alien-resurrection-recompilation-case,
  title = {{Alien Resurrection Recompilation: a disc-local PlayStation static recompilation}},
  howpublished = {\url{https://github.com/Heromachine/AlienResurrection-Recompilation}},
  url = {https://github.com/Heromachine/AlienResurrection-Recompilation},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/alien-resurrection-recompilation-case/}}
}

Plain text

Alien Resurrection Recompilation: a disc-local PlayStation static recompilation. https://github.com/Heromachine/AlienResurrection-Recompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alien-resurrection-recompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Heromachine/AlienResurrection-Recompilation · Revision 9244c8c

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