Case study
Alien Resurrection Recompilation: a disc-local PlayStation static recompilation
Alien Resurrection Recompilation turns the user's USA PlayStation disc image into a native build by generating C# with a RecompOne fork and compiling it locally. Its launcher manages first-run compilation, cached builds, saves, and game-specific fixes to disc, memory-card, and audio behavior.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 37
- Last commit
- 2026-10-13
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply an Alien Resurrection (USA) SLUS-00633 CUE/BIN disc image, which remains needed at runtime.
- Prerequisites: Source builds require the .NET 10 SDK and a sibling RecompOne fork checkout.
- Limits: The 0.3.0 release is early and incomplete.
- License: MIT.
Cite
BibTeX
@misc{alien-resurrection-recompilation-case,
title = {{Alien Resurrection Recompilation: a disc-local PlayStation static recompilation}},
howpublished = {\url{https://github.com/Heromachine/AlienResurrection-Recompilation}},
url = {https://github.com/Heromachine/AlienResurrection-Recompilation},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/alien-resurrection-recompilation-case/}}
}Plain text
Alien Resurrection Recompilation: a disc-local PlayStation static recompilation. https://github.com/Heromachine/AlienResurrection-Recompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alien-resurrection-recompilation-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Heromachine/AlienResurrection-Recompilation · Revision 9244c8c
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