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Case study

adam: an N64 recompilation of Neon Genesis Evangelion

adam recompiles the Japanese N64 release of Neon Genesis Evangelion into a native Windows program using N64Recomp and RT64. It provides an ahead of time build pipeline and a live build that translates code from the player's ROM at startup, with game-specific overlay, audio and input support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
10
Last commit
2026-10-13
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10 or 11 x64, a Direct3D 12 or Vulkan GPU and the Japanese 32 MB .z64 ROM.
  • Prerequisites: Source builds require Visual Studio C++, LLVM clang-cl, Python 3.12 with splat64[mips], Git and pinned N64Recomp dependencies.
  • Limits: The author reports play through the first mission and start of the second; some game code overlays have never run.
  • License: GPL-3.0.

Cite

BibTeX

@misc{adam-evangelion-recomp-case,
  title = {{adam: an N64 recompilation of Neon Genesis Evangelion}},
  howpublished = {\url{https://github.com/evaa-01/adam}},
  url = {https://github.com/evaa-01/adam},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/adam-evangelion-recomp-case/}}
}

Plain text

adam: an N64 recompilation of Neon Genesis Evangelion. https://github.com/evaa-01/adam (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/adam-evangelion-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · evaa-01/adam · Revision 20ba6f4

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