Case study
adam: an N64 recompilation of Neon Genesis Evangelion
adam recompiles the Japanese N64 release of Neon Genesis Evangelion into a native Windows program using N64Recomp and RT64. It provides an ahead of time build pipeline and a live build that translates code from the player's ROM at startup, with game-specific overlay, audio and input support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 10
- Last commit
- 2026-10-13
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10 or 11 x64, a Direct3D 12 or Vulkan GPU and the Japanese 32 MB .z64 ROM.
- Prerequisites: Source builds require Visual Studio C++, LLVM clang-cl, Python 3.12 with splat64[mips], Git and pinned N64Recomp dependencies.
- Limits: The author reports play through the first mission and start of the second; some game code overlays have never run.
- License: GPL-3.0.
Cite
BibTeX
@misc{adam-evangelion-recomp-case,
title = {{adam: an N64 recompilation of Neon Genesis Evangelion}},
howpublished = {\url{https://github.com/evaa-01/adam}},
url = {https://github.com/evaa-01/adam},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/adam-evangelion-recomp-case/}}
}Plain text
adam: an N64 recompilation of Neon Genesis Evangelion. https://github.com/evaa-01/adam (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/adam-evangelion-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · evaa-01/adam · Revision 20ba6f4
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