# adam: an N64 recompilation of Neon Genesis Evangelion

> adam recompiles the Japanese N64 release of Neon Genesis Evangelion into a native Windows program using N64Recomp and RT64. It provides an ahead of time build pipeline and a live build that translates code from the player's ROM at startup, with game-specific overlay, audio and input support.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/evaa-01/adam>
- Primary source: <https://github.com/evaa-01/adam/blob/20ba6f4712f91e2bac8f5a6c399da4f4db5756f0/README.md>
- Catalog page: <https://awesomerea.org/resources/adam-evangelion-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/adam-evangelion-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/adam-evangelion-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11 x64, a Direct3D 12 or Vulkan GPU and the Japanese 32 MB .z64 ROM.
- **Prerequisites:** Source builds require Visual Studio C++, LLVM clang-cl, Python 3.12 with splat64[mips], Git and pinned N64Recomp dependencies.
- **Limits:** The author reports play through the first mission and start of the second; some game code overlays have never run.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/evaa-01/adam/blob/20ba6f4712f91e2bac8f5a6c399da4f4db5756f0/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
