Case study
AceCombat3-xport: an Ace Combat 3 PlayStation decompilation port
AceCombat3-xport ports reconstructed code from the Project Nemo edition of the PlayStation game Ace Combat 3: Electrosphere. Its startup code loads ACE3.BIN from DATA, while an extraction script processes the game's resource archives and XA sectors.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-28
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide original game files under DATA, including ACE3.BIN and the archive files.
- Limits: The extraction script rejects unsupported XA coding and changes to the XA file number, channel and coding tuple.
- License: MIT license.
Cite
BibTeX
@misc{acecombat3-xport-case,
title = {{AceCombat3-xport: an Ace Combat 3 PlayStation decompilation port}},
howpublished = {\url{https://github.com/psxports/AceCombat3-xport}},
url = {https://github.com/psxports/AceCombat3-xport},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/acecombat3-xport-case/}}
}Plain text
AceCombat3-xport: an Ace Combat 3 PlayStation decompilation port. https://github.com/psxports/AceCombat3-xport (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/acecombat3-xport-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- src/game_main.c GitHub · psxports/AceCombat3-xport · Revision 084467d
- README.md GitHub · psxports/AceCombat3-xport · Revision 084467d
- tools/extract_archives.py GitHub · psxports/AceCombat3-xport · Revision 084467d
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