# AceCombat3-xport: an Ace Combat 3 PlayStation decompilation port

> AceCombat3-xport ports reconstructed code from the Project Nemo edition of the PlayStation game Ace Combat 3: Electrosphere. Its startup code loads ACE3.BIN from DATA, while an extraction script processes the game's resource archives and XA sectors.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/psxports/AceCombat3-xport>
- Primary source: <https://github.com/psxports/AceCombat3-xport/blob/084467d2ead3f2b2adcefbde2550805b4cd2b862/src/game_main.c>
- Catalog page: <https://awesomerea.org/resources/acecombat3-xport-case/>
- Record JSON: <https://awesomerea.org/resources/acecombat3-xport-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/acecombat3-xport-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide original game files under DATA, including ACE3.BIN and the archive files.
- **Limits:** The extraction script rejects unsupported XA coding and changes to the XA file number, channel and coding tuple.
- **License:** MIT license.

## Primary sources

1. <https://github.com/psxports/AceCombat3-xport/blob/084467d2ead3f2b2adcefbde2550805b4cd2b862/src/game_main.c>
2. <https://github.com/psxports/AceCombat3-xport/blob/084467d2ead3f2b2adcefbde2550805b4cd2b862/README.md>
3. <https://github.com/psxports/AceCombat3-xport/blob/084467d2ead3f2b2adcefbde2550805b4cd2b862/tools/extract_archives.py>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
