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Case study

Airborne Ranger: lifting a DOS game into a C port

Airborne Ranger ports the 1987 DOS game to C by lifting AR.EXE and its TANDYSND.EXE overlay with a masm2c-style translator, then hand-checking the output against the reference binaries. An SDL2 frontend runs with the player's original files, and the repository includes lifted code, generation scripts and tests.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1
Last commit
2026-10-05
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An original DOS copy of Airborne Ranger is required to run the port.
  • Prerequisites: SDL2 is used for the frontend; documented builds cover Linux, Windows x64 and Android TV.
  • Limits: The WebAssembly workflow is an experimental skeleton.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{airborne-ranger-port-case,
  title = {{Airborne Ranger: lifting a DOS game into a C port}},
  howpublished = {\url{https://github.com/xor2003/airborn-ranger}},
  url = {https://github.com/xor2003/airborn-ranger},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/airborne-ranger-port-case/}}
}

Plain text

Airborne Ranger: lifting a DOS game into a C port. https://github.com/xor2003/airborn-ranger (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/airborne-ranger-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · xor2003/airborn-ranger · Revision d2e7575

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