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Case study

1oom: Master of Orion engine recreation

1oom recreates the Master of Orion (1993) game engine using LBX files from version 1.3 of the original game. It includes a classic interface, a command-line interface, LBX viewing and editing utilities, and converters for graphics and saved games.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of the Master of Orion v1.3 LBX files.
  • Prerequisites: On Unix, SDL 1.2 or SDL 2 and the corresponding SDL_mixer library.
  • License: GPLv2; see COPYING.

Cite

BibTeX

@misc{1oom-case,
  title = {{1oom: Master of Orion engine recreation}},
  howpublished = {\url{https://gitlab.com/KilgoreTroutMaskReplicant/1oom}},
  url = {https://gitlab.com/KilgoreTroutMaskReplicant/1oom},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/1oom-case/}}
}

Plain text

1oom: Master of Orion engine recreation. https://gitlab.com/KilgoreTroutMaskReplicant/1oom (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/1oom-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/KilgoreTroutMaskReplicant/1oom/-/blob/dedf0bbd57fe004e5d49c2b63c98a219cc1b906e/README

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