Case study
1oom: Master of Orion engine recreation
1oom recreates the Master of Orion (1993) game engine using LBX files from version 1.3 of the original game. It includes a classic interface, a command-line interface, LBX viewing and editing utilities, and converters for graphics and saved games.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of the Master of Orion v1.3 LBX files.
- Prerequisites: On Unix, SDL 1.2 or SDL 2 and the corresponding SDL_mixer library.
- License: GPLv2; see COPYING.
Cite
BibTeX
@misc{1oom-case,
title = {{1oom: Master of Orion engine recreation}},
howpublished = {\url{https://gitlab.com/KilgoreTroutMaskReplicant/1oom}},
url = {https://gitlab.com/KilgoreTroutMaskReplicant/1oom},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/1oom-case/}}
}Plain text
1oom: Master of Orion engine recreation. https://gitlab.com/KilgoreTroutMaskReplicant/1oom (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/1oom-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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