Case study
Angry Birds PC engine: reimplementing the game engine from executable analysis
Angry Birds PC engine reimplements the game's native engine in C++ from analysis of the 1.6.2 executable. It hosts the user's original Lua scripts and data with SDL2, OpenGL, Lua 5.1 and Box2D, covering menus, levels, physics, rendering and audio across several Angry Birds PC releases.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2026-11-09
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A legally obtained copy of a supported Angry Birds PC game, including its scripts and assets.
- Limits: Angry Birds Space coverage includes known visual gaps and untried editor behavior.
- License: MIT License.
Cite
BibTeX
@misc{angry-birds-pc-engine-case,
title = {{Angry Birds PC engine: reimplementing the game engine from executable analysis}},
howpublished = {\url{https://github.com/BurnerAccount-dec/linnut1.6.2-decomp}},
url = {https://github.com/BurnerAccount-dec/linnut1.6.2-decomp},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/angry-birds-pc-engine-case/}}
}Plain text
Angry Birds PC engine: reimplementing the game engine from executable analysis. https://github.com/BurnerAccount-dec/linnut1.6.2-decomp (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/angry-birds-pc-engine-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BurnerAccount-dec/linnut1.6.2-decomp · Revision 7b046c9
- docs/DEVELOPMENT.md GitHub · BurnerAccount-dec/linnut1.6.2-decomp · Revision 7b046c9
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