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Case study

Angry Birds PC engine: reimplementing the game engine from executable analysis

Angry Birds PC engine reimplements the game's native engine in C++ from analysis of the 1.6.2 executable. It hosts the user's original Lua scripts and data with SDL2, OpenGL, Lua 5.1 and Box2D, covering menus, levels, physics, rendering and audio across several Angry Birds PC releases.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
9
Last commit
2026-11-09
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained copy of a supported Angry Birds PC game, including its scripts and assets.
  • Limits: Angry Birds Space coverage includes known visual gaps and untried editor behavior.
  • License: MIT License.

Cite

BibTeX

@misc{angry-birds-pc-engine-case,
  title = {{Angry Birds PC engine: reimplementing the game engine from executable analysis}},
  howpublished = {\url{https://github.com/BurnerAccount-dec/linnut1.6.2-decomp}},
  url = {https://github.com/BurnerAccount-dec/linnut1.6.2-decomp},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/angry-birds-pc-engine-case/}}
}

Plain text

Angry Birds PC engine: reimplementing the game engine from executable analysis. https://github.com/BurnerAccount-dec/linnut1.6.2-decomp (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/angry-birds-pc-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · BurnerAccount-dec/linnut1.6.2-decomp · Revision 7b046c9
  2. docs/DEVELOPMENT.md GitHub · BurnerAccount-dec/linnut1.6.2-decomp · Revision 7b046c9

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