# 1oom: Master of Orion engine recreation

> 1oom recreates the Master of Orion (1993) game engine using LBX files from version 1.3 of the original game. It includes a classic interface, a command-line interface, LBX viewing and editing utilities, and converters for graphics and saved games.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://gitlab.com/KilgoreTroutMaskReplicant/1oom>
- Primary source: <https://gitlab.com/KilgoreTroutMaskReplicant/1oom/-/blob/dedf0bbd57fe004e5d49c2b63c98a219cc1b906e/README>
- Catalog page: <https://awesomerea.org/resources/1oom-case/>
- Record JSON: <https://awesomerea.org/resources/1oom-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/1oom-case/index.md)

## Requirements & limits

- **Prerequisites:** A copy of the Master of Orion v1.3 LBX files.
- **Prerequisites:** On Unix, SDL 1.2 or SDL 2 and the corresponding SDL_mixer library.
- **License:** GPLv2; see COPYING.

## Primary sources

1. <https://gitlab.com/KilgoreTroutMaskReplicant/1oom/-/blob/dedf0bbd57fe004e5d49c2b63c98a219cc1b906e/README>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
