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Case study

Zuma Deluxe: decompiling the Mac and Windows game

The project reconstructs Zuma Deluxe's game logic from Mac and Windows executables as buildable C++ source. It combines a patched open-source SexyAppFramework with game-specific code and supports comparison of compiled assembly against the original using the Visual Studio .NET 2002 toolchain.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
15
Last commit
2026-10-02
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An original Zuma Deluxe copy supplies the game data. A 32-bit build needs BASS 1.8 from the original game or BASS 2.4; a 64-bit build needs BASS 2.4.
  • Prerequisites: CMake 3.18 or later and MinGW or MSVC are documented build options.
  • Limits: The author describes the result as playable with possible bugs and inaccuracies.
  • License: Modifications are MIT-licensed and the game source is provided as-is; separate licence files cover other components.

Cite

BibTeX

@misc{zuma-deluxe-decompilation-case,
  title = {{Zuma Deluxe: decompiling the Mac and Windows game}},
  howpublished = {\url{https://github.com/kyle-sylvestre/CircleShootApp}},
  url = {https://github.com/kyle-sylvestre/CircleShootApp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zuma-deluxe-decompilation-case/}}
}

Plain text

Zuma Deluxe: decompiling the Mac and Windows game. https://github.com/kyle-sylvestre/CircleShootApp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zuma-deluxe-decompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kyle-sylvestre/CircleShootApp · Revision 7a6a247

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