Case study
Zuma Deluxe: decompiling the Mac and Windows game
The project reconstructs Zuma Deluxe's game logic from Mac and Windows executables as buildable C++ source. It combines a patched open-source SexyAppFramework with game-specific code and supports comparison of compiled assembly against the original using the Visual Studio .NET 2002 toolchain.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 15
- Last commit
- 2026-10-02
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original Zuma Deluxe copy supplies the game data. A 32-bit build needs BASS 1.8 from the original game or BASS 2.4; a 64-bit build needs BASS 2.4.
- Prerequisites: CMake 3.18 or later and MinGW or MSVC are documented build options.
- Limits: The author describes the result as playable with possible bugs and inaccuracies.
- License: Modifications are MIT-licensed and the game source is provided as-is; separate licence files cover other components.
Cite
BibTeX
@misc{zuma-deluxe-decompilation-case,
title = {{Zuma Deluxe: decompiling the Mac and Windows game}},
howpublished = {\url{https://github.com/kyle-sylvestre/CircleShootApp}},
url = {https://github.com/kyle-sylvestre/CircleShootApp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zuma-deluxe-decompilation-case/}}
}Plain text
Zuma Deluxe: decompiling the Mac and Windows game. https://github.com/kyle-sylvestre/CircleShootApp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zuma-deluxe-decompilation-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · kyle-sylvestre/CircleShootApp · Revision 7a6a247
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