Case study
Yu-Gi-Oh! Forbidden Memories: a matching PlayStation decompilation
ygofm-decomp reconstructs the North American PlayStation release of Yu-Gi-Oh! Forbidden Memories as C whose compiled functions match the original executable bytes. Unconverted functions remain extracted assembly, and the build hashes both the executable and complete disc image against a user-supplied copy.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 4
- Last commit
- 2026-07-29
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied MODE2/2352 game BIN/CUE disc and Psy-Q SDK 4.6 and 4.7 are required.
- Prerequisites: Windows or the documented off-Windows toolchain, Python 3.12 or 3.13, and project build tools are required.
- Limits: The author reports 317 of 1,206 game functions matched in the displayed progress snapshot.
- License: MIT.
Cite
BibTeX
@misc{ygofm-decomp-case,
title = {{Yu-Gi-Oh! Forbidden Memories: a matching PlayStation decompilation}},
howpublished = {\url{https://github.com/gonzaloberteri/ygofm-decomp}},
url = {https://github.com/gonzaloberteri/ygofm-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ygofm-decomp-case/}}
}Plain text
Yu-Gi-Oh! Forbidden Memories: a matching PlayStation decompilation. https://github.com/gonzaloberteri/ygofm-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ygofm-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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