# World of Goo Vita: rehosting the Android game on PS Vita

> World of Goo Vita runs the Android version of World of Goo on PS Vita by loading its ARMv7 library into memory, replacing Android imports with native functions and applying runtime patches. The loader uses the user's own paid Android game files, including libworldofgoo.so and asset folders.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Rinnegatamante/goo_vita>
- Primary source: <https://github.com/Rinnegatamante/goo_vita/blob/ee892678cc983e744dda8e4ff61beb428e10987f/README.md>
- Catalog page: <https://awesomerea.org/resources/world-of-goo-vita-case/>
- Record JSON: <https://awesomerea.org/resources/world-of-goo-vita-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/world-of-goo-vita-case/index.md)

## Requirements & limits

- **Prerequisites:** The paid, discontinued Android version of World of Goo is required; World of Goo Remastered is unsupported.
- **Prerequisites:** PS Vita setup requires kubridge and libshacccg.suprx. Install FdFix unless using the rePatch plugin. Building the loader requires vitaSDK and the listed libraries.
- **License:** The project licence file contains the MIT License.

## Primary sources

1. <https://github.com/Rinnegatamante/goo_vita/blob/ee892678cc983e744dda8e4ff61beb428e10987f/README.md>
2. <https://github.com/Rinnegatamante/goo_vita/blob/ee892678cc983e744dda8e4ff61beb428e10987f/CMakeLists.txt>
3. <https://github.com/Rinnegatamante/goo_vita/blob/ee892678cc983e744dda8e4ff61beb428e10987f/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
