# WolfensteinRPG-RE: a C++ reconstruction of Wolfenstein RPG

> WolfensteinRPG-RE reconstructs Wolfenstein RPG in C++ for desktop builds. Its source implements gameplay, combat, rendering, and resource loading from a game package, with CMake instructions for Linux and Windows.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Erick194/WolfensteinRPG-RE>
- Primary source: <https://github.com/Erick194/WolfensteinRPG-RE/blob/444675dc55e24d031b152d6478adae8b47a3aac9/README.md>
- Catalog page: <https://awesomerea.org/resources/wolfensteinrpg-re-case/>
- Record JSON: <https://awesomerea.org/resources/wolfensteinrpg-re-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wolfensteinrpg-re-case/index.md)

## Requirements & limits

- **Prerequisites:** CMake, SDL2, zlib, OpenAL, and OpenGL are required to build.
- **Prerequisites:** Windows builds use Visual Studio C++ tools and vcpkg; Ubuntu builds use g++.
- **License:** Licensed under GPL-3.0.

## Primary sources

1. <https://github.com/Erick194/WolfensteinRPG-RE/blob/444675dc55e24d031b152d6478adae8b47a3aac9/README.md>
2. <https://github.com/Erick194/WolfensteinRPG-RE/blob/444675dc55e24d031b152d6478adae8b47a3aac9/src/JavaStream.cpp>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
