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Case study

WCW Nitro: a checksum-checked PlayStation decompilation

WCW Nitro is a PlayStation game decompilation that rebuilds code from the SLUS_003.97 executable and WGAME.BIN and WMENU.BIN overlays. Its source tree contains reconstructed C files and build configurations; users supply files from their own disc, then run a checksum check on the generated binaries.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2025-04-09
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply SLUS_003.97, WGAME.BIN, and WMENU.BIN from the game's disc; decode the two BIN files first.
  • Prerequisites: A Linux build environment or the supplied Dockerfile is needed.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{wcw-nitro-decomp-case,
  title = {{WCW Nitro: a checksum-checked PlayStation decompilation}},
  howpublished = {\url{https://github.com/martinbean/nitro}},
  url = {https://github.com/martinbean/nitro},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wcw-nitro-decomp-case/}}
}

Plain text

WCW Nitro: a checksum-checked PlayStation decompilation. https://github.com/martinbean/nitro (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wcw-nitro-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · martinbean/nitro · Revision 1fb8be8
  2. Makefile GitHub · martinbean/nitro · Revision 1fb8be8

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