Case study
WCW Nitro: a checksum-checked PlayStation decompilation
WCW Nitro is a PlayStation game decompilation that rebuilds code from the SLUS_003.97 executable and WGAME.BIN and WMENU.BIN overlays. Its source tree contains reconstructed C files and build configurations; users supply files from their own disc, then run a checksum check on the generated binaries.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 5
- Last commit
- 2025-04-09
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Supply SLUS_003.97, WGAME.BIN, and WMENU.BIN from the game's disc; decode the two BIN files first.
- Prerequisites: A Linux build environment or the supplied Dockerfile is needed.
- License: No licence file in the repository.
Cite
BibTeX
@misc{wcw-nitro-decomp-case,
title = {{WCW Nitro: a checksum-checked PlayStation decompilation}},
howpublished = {\url{https://github.com/martinbean/nitro}},
url = {https://github.com/martinbean/nitro},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wcw-nitro-decomp-case/}}
}Plain text
WCW Nitro: a checksum-checked PlayStation decompilation. https://github.com/martinbean/nitro (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wcw-nitro-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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