Case study
Wii Party: a native Windows and Linux recompilation
This statically recompiles Wii Party to Windows and experimental Linux. The DOL and all 115 REL modules translate. 4,152 tests check every instruction kind the game uses. Graphics go from GX to Direct3D 11. The frame rate is locked at 60 fps PAL60, at up to 6 times the console resolution, using about 600 MB of RAM. Every one of the 79 Free Play minigames and a full 17-round Board Game Island session have been played. The offline Windows archive is wiipartyrecomp-offline-windows.zip, about 185 MB.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 25
- Last commit
- 2026-10-25
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or 11, or the experimental Linux AppImage. A source build needs Python 3.11 or newer, CMake 3.20 or newer, Ninja, MinGW-w64 GCC 13 or newer, and nodtool.
- License: GPL-3.0-or-later. Third-party code is listed in THIRD_PARTY_NOTICES.md.
Cite
BibTeX
@misc{wii-party-recomp,
title = {{Wii Party: a native Windows and Linux recompilation}},
howpublished = {\url{https://github.com/arelkair/wiiparty-recomp}},
url = {https://github.com/arelkair/wiiparty-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wii-party-recomp/}}
}Plain text
Wii Party: a native Windows and Linux recompilation. https://github.com/arelkair/wiiparty-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/wii-party-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · arelkair/wiiparty-recomp · Revision 5c5d544
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