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Case study

Wii Party: a native Windows and Linux recompilation

This statically recompiles Wii Party to Windows and experimental Linux. The DOL and all 115 REL modules translate. 4,152 tests check every instruction kind the game uses. Graphics go from GX to Direct3D 11. The frame rate is locked at 60 fps PAL60, at up to 6 times the console resolution, using about 600 MB of RAM. Every one of the 79 Free Play minigames and a full 17-round Board Game Island session have been played. The offline Windows archive is wiipartyrecomp-offline-windows.zip, about 185 MB.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
25
Last commit
2026-10-25
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows 10 or 11, or the experimental Linux AppImage. A source build needs Python 3.11 or newer, CMake 3.20 or newer, Ninja, MinGW-w64 GCC 13 or newer, and nodtool.
  • License: GPL-3.0-or-later. Third-party code is listed in THIRD_PARTY_NOTICES.md.

Cite

BibTeX

@misc{wii-party-recomp,
  title = {{Wii Party: a native Windows and Linux recompilation}},
  howpublished = {\url{https://github.com/arelkair/wiiparty-recomp}},
  url = {https://github.com/arelkair/wiiparty-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wii-party-recomp/}}
}

Plain text

Wii Party: a native Windows and Linux recompilation. https://github.com/arelkair/wiiparty-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/wii-party-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · arelkair/wiiparty-recomp · Revision 5c5d544

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