# Viva Piñata Recomp: a ReXGlue native Windows port

> Viva Piñata Recomp translates the original Xbox 360 game's code into C++ with ReXGlue and builds a native Windows program. It includes a launcher, game-version checks and Direct3D 12 or Vulkan rendering modes; the author reports menu, garden and save functionality on the documented disc version.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/crabinacrabic/VivaPinataRecomp>
- Primary source: <https://github.com/crabinacrabic/VivaPinataRecomp/blob/a0ecaa1c155480c0c25667467dbb95327684b204/README.md>
- Catalog page: <https://awesomerea.org/resources/viva-pinata-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/viva-pinata-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/viva-pinata-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A personally owned Viva Piñata USA/Europe Xbox 360 disc image matching the documented version and checksum.
- **Prerequisites:** Windows 10 or 11 with a DirectX 12 graphics card and Visual Studio C++ build tools.
- **Limits:** A full playthrough has not been completed; the author reports occasional shader stutter and a rare title-screen crash.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/crabinacrabic/VivaPinataRecomp/blob/a0ecaa1c155480c0c25667467dbb95327684b204/README.md>
2. <https://github.com/crabinacrabic/VivaPinataRecomp/blob/a0ecaa1c155480c0c25667467dbb95327684b204/docs/XEX_ANALYSIS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
