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Case study

VCMI: recreating the Heroes of Might & Magic III engine

VCMI recreates the Heroes of Might & Magic III engine in C++ for playing the original game with an open-source runtime. The repository includes game logic, battle AI, a client and documentation for mods and supported game file formats.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
6.0k
Last commit
2026-11-08
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Licensed under GPL-2.0.

Cite

BibTeX

@misc{vcmi-case,
  title = {{VCMI: recreating the Heroes of Might \& Magic III engine}},
  howpublished = {\url{https://github.com/vcmi/vcmi}},
  url = {https://github.com/vcmi/vcmi},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/vcmi-case/}}
}

Plain text

VCMI: recreating the Heroes of Might & Magic III engine. https://github.com/vcmi/vcmi (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/vcmi-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. docs/Readme.md GitHub · vcmi/vcmi · Revision cfdf594

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