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Case study

War1: a C reimplementation of Warcraft: Orcs & Humans

War1 reimplements Warcraft: Orcs & Humans in C as an RTS engine that reads the original game's DATA.WAR assets. It implements unit movement and training, building construction, resource gathering, fog of war, spells and basic enemy behavior; AI, cinematics and save/load are still listed as unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
156
Last commit
2026-08-09
Language
C
License (GitHub)
Zlib

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide DATA.WAR from an original or shareware copy of Warcraft: Orcs & Humans.
  • Prerequisites: Build with a C compiler using the project's nob build entry point.
  • Limits: AI, cinematics and save/load are listed as unfinished.
  • License: Zlib license.

Cite

BibTeX

@misc{war1-warcraft-remake-case,
  title = {{War1: a C reimplementation of Warcraft: Orcs \& Humans}},
  howpublished = {\url{https://github.com/acoto87/war1}},
  url = {https://github.com/acoto87/war1},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/war1-warcraft-remake-case/}}
}

Plain text

War1: a C reimplementation of Warcraft: Orcs & Humans. https://github.com/acoto87/war1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/war1-warcraft-remake-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · acoto87/war1 · Revision ea3093b

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