Case study
War1: a C reimplementation of Warcraft: Orcs & Humans
War1 reimplements Warcraft: Orcs & Humans in C as an RTS engine that reads the original game's DATA.WAR assets. It implements unit movement and training, building construction, resource gathering, fog of war, spells and basic enemy behavior; AI, cinematics and save/load are still listed as unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 156
- Last commit
- 2026-08-09
- Language
- C
- License (GitHub)
- Zlib
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide DATA.WAR from an original or shareware copy of Warcraft: Orcs & Humans.
- Prerequisites: Build with a C compiler using the project's nob build entry point.
- Limits: AI, cinematics and save/load are listed as unfinished.
- License: Zlib license.
Cite
BibTeX
@misc{war1-warcraft-remake-case,
title = {{War1: a C reimplementation of Warcraft: Orcs \& Humans}},
howpublished = {\url{https://github.com/acoto87/war1}},
url = {https://github.com/acoto87/war1},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/war1-warcraft-remake-case/}}
}Plain text
War1: a C reimplementation of Warcraft: Orcs & Humans. https://github.com/acoto87/war1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/war1-warcraft-remake-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · acoto87/war1 · Revision ea3093b
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