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Case study

Vault Engine: rebuilding Fallout and Fallout 2 in Rust

Vault Engine reimplements Fallout and Fallout 2 as a Rust engine that reads the user's retail DAT archives. Its modules cover DAT formats, the INT script VM, combat, AI, saves and rendering, with behavior built from written clean-room specifications and checked through state hashes and trace oracles.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
8
Last commit
2026-11-01
Language
Rust
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own Fallout or Fallout 2 DAT archives are required.
  • Prerequisites: Linux, Windows or macOS is supported; building from source requires Rust 1.88 or later.
  • License: Apache-2.0 license.

Cite

BibTeX

@misc{vault-engine-case,
  title = {{Vault Engine: rebuilding Fallout and Fallout 2 in Rust}},
  howpublished = {\url{https://github.com/mikyowski-ui/vault-engine}},
  url = {https://github.com/mikyowski-ui/vault-engine},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/vault-engine-case/}}
}

Plain text

Vault Engine: rebuilding Fallout and Fallout 2 in Rust. https://github.com/mikyowski-ui/vault-engine (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/vault-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mikyowski-ui/vault-engine · Revision 3adeac9

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