Case study
Vault Engine: rebuilding Fallout and Fallout 2 in Rust
Vault Engine reimplements Fallout and Fallout 2 as a Rust engine that reads the user's retail DAT archives. Its modules cover DAT formats, the INT script VM, combat, AI, saves and rendering, with behavior built from written clean-room specifications and checked through state hashes and trace oracles.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 8
- Last commit
- 2026-11-01
- Language
- Rust
- License (GitHub)
- Apache-2.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: The user's own Fallout or Fallout 2 DAT archives are required.
- Prerequisites: Linux, Windows or macOS is supported; building from source requires Rust 1.88 or later.
- License: Apache-2.0 license.
Cite
BibTeX
@misc{vault-engine-case,
title = {{Vault Engine: rebuilding Fallout and Fallout 2 in Rust}},
howpublished = {\url{https://github.com/mikyowski-ui/vault-engine}},
url = {https://github.com/mikyowski-ui/vault-engine},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/vault-engine-case/}}
}Plain text
Vault Engine: rebuilding Fallout and Fallout 2 in Rust. https://github.com/mikyowski-ui/vault-engine (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/vault-engine-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mikyowski-ui/vault-engine · Revision 3adeac9
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