Case study
UNO!: a Game Boy Color disassembly
UNO! reconstructs the Game Boy Color game's ROM as assembly source. Its RGBDS Makefile assembles the source, links a ROM and offers an MD5 comparison against the recorded target hash.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 3
- Last commit
- 2020-02-03
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Install RGBDS and the platform-specific build tools described in INSTALL.md.
- License: No licence file in the repository.
Cite
BibTeX
@misc{uno-game-boy-color-disassembly-case,
title = {{UNO!: a Game Boy Color disassembly}},
howpublished = {\url{https://github.com/PikalaxALT/uno}},
url = {https://github.com/PikalaxALT/uno},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/uno-game-boy-color-disassembly-case/}}
}Plain text
UNO!: a Game Boy Color disassembly. https://github.com/PikalaxALT/uno (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/uno-game-boy-color-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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