Case study
Wario Land 4: a matching US/EU and Japanese GBA decompilation
Wario Land 4 reconstructs source for the US/EU and Japanese GBA releases and builds ROMs from user-supplied originals. The author reports C equivalents for all functions while some assembly sites remain; the build uses agbcc and checks its output against version-specific MD5 hashes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 22
- Last commit
- 2026-10-10
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A matching US/EU or Japanese Wario Land 4 ROM for asset extraction.
- Prerequisites: binutils-arm-none-eabi, clang-format, Python 3 and the agbcc submodule.
- Limits: Some assembly sites remain despite the author's reported complete function-level C coverage.
- License: No licence file in the repository.
Cite
BibTeX
@misc{tsilaallaoui-warioland4-case,
title = {{Wario Land 4: a matching US/EU and Japanese GBA decompilation}},
howpublished = {\url{https://github.com/TsilaAllaoui/warioland4}},
url = {https://github.com/TsilaAllaoui/warioland4},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tsilaallaoui-warioland4-case/}}
}Plain text
Wario Land 4: a matching US/EU and Japanese GBA decompilation. https://github.com/TsilaAllaoui/warioland4 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tsilaallaoui-warioland4-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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