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Case study

Wario Land 4: a matching US/EU and Japanese GBA decompilation

Wario Land 4 reconstructs source for the US/EU and Japanese GBA releases and builds ROMs from user-supplied originals. The author reports C equivalents for all functions while some assembly sites remain; the build uses agbcc and checks its output against version-specific MD5 hashes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
22
Last commit
2026-10-10
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A matching US/EU or Japanese Wario Land 4 ROM for asset extraction.
  • Prerequisites: binutils-arm-none-eabi, clang-format, Python 3 and the agbcc submodule.
  • Limits: Some assembly sites remain despite the author's reported complete function-level C coverage.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{tsilaallaoui-warioland4-case,
  title = {{Wario Land 4: a matching US/EU and Japanese GBA decompilation}},
  howpublished = {\url{https://github.com/TsilaAllaoui/warioland4}},
  url = {https://github.com/TsilaAllaoui/warioland4},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tsilaallaoui-warioland4-case/}}
}

Plain text

Wario Land 4: a matching US/EU and Japanese GBA decompilation. https://github.com/TsilaAllaoui/warioland4 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tsilaallaoui-warioland4-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TsilaAllaoui/warioland4 · Revision a8f2557
  2. Makefile GitHub · TsilaAllaoui/warioland4 · Revision a8f2557

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