Case study
Wario Land 4: rebuilding US/EU and Japanese GBA ROMs
Wario Land 4 is an unfinished GBA decompilation that builds US/EU and Japanese ROM versions from source and assets extracted from the user's base ROM. Its build uses agbcc, ARM binutils and Python tooling, and reports a checksum result for the output.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 13
- Last commit
- 2026-07-17
- Language
- Assembly
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide the corresponding Wario Land 4 base ROM; the US build expects baserom_us.gba.
- Prerequisites: Install binutils-arm-none-eabi, clang-format and Python 3, and initialize the agbcc submodule.
- Limits: The decompilation is work in progress.
- License: MIT License.
Cite
BibTeX
@misc{wario-land-4-decomp-case,
title = {{Wario Land 4: rebuilding US/EU and Japanese GBA ROMs}},
howpublished = {\url{https://github.com/lilDavid/warioland4}},
url = {https://github.com/lilDavid/warioland4},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wario-land-4-decomp-case/}}
}Plain text
Wario Land 4: rebuilding US/EU and Japanese GBA ROMs. https://github.com/lilDavid/warioland4 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wario-land-4-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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