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Case study

Eternal Darkness: a work-in-progress GameCube decompilation

Eternal Darkness: Sanity's Requiem is being reconstructed from the USA GameCube release as C source. The repository contains source files, symbol maps and split maps, with a build that reads the user's disc image and an objdiff workflow for comparing objects. The author describes the game and engine code as ongoing work.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
10
Last commit
2026-10-16
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires a user-owned Eternal Darkness USA Rev 0 disc image.
  • Prerequisites: Building requires Python and Ninja; the documented workflow supports Windows, macOS and Linux.
  • Limits: Game and engine decompilation remains in progress.
  • License: CC0-1.0 License.

Cite

BibTeX

@misc{unending-occlusion-eternal-darkness-case,
  title = {{Eternal Darkness: a work-in-progress GameCube decompilation}},
  howpublished = {\url{https://github.com/PattyTrish/unending-occlusion}},
  url = {https://github.com/PattyTrish/unending-occlusion},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/unending-occlusion-eternal-darkness-case/}}
}

Plain text

Eternal Darkness: a work-in-progress GameCube decompilation. https://github.com/PattyTrish/unending-occlusion (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/unending-occlusion-eternal-darkness-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · PattyTrish/unending-occlusion · Revision 5f96a05

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