Case study
Eternal Darkness: a work-in-progress GameCube decompilation
Eternal Darkness: Sanity's Requiem is being reconstructed from the USA GameCube release as C source. The repository contains source files, symbol maps and split maps, with a build that reads the user's disc image and an objdiff workflow for comparing objects. The author describes the game and engine code as ongoing work.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 10
- Last commit
- 2026-10-16
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires a user-owned Eternal Darkness USA Rev 0 disc image.
- Prerequisites: Building requires Python and Ninja; the documented workflow supports Windows, macOS and Linux.
- Limits: Game and engine decompilation remains in progress.
- License: CC0-1.0 License.
Cite
BibTeX
@misc{unending-occlusion-eternal-darkness-case,
title = {{Eternal Darkness: a work-in-progress GameCube decompilation}},
howpublished = {\url{https://github.com/PattyTrish/unending-occlusion}},
url = {https://github.com/PattyTrish/unending-occlusion},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/unending-occlusion-eternal-darkness-case/}}
}Plain text
Eternal Darkness: a work-in-progress GameCube decompilation. https://github.com/PattyTrish/unending-occlusion (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/unending-occlusion-eternal-darkness-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · PattyTrish/unending-occlusion · Revision 5f96a05
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